Forge of empires; increasing army size12/26/2023 ![]() If you've got questions about how the numbers are used I've got a damage calculator here: The concern was the microwave blaster's Heat ability could in theory cause an infinite battle. The 1 damage minimum was added in tomorrow era (i.e. The only way to OHK a drummer-boosted unit is with an Orangery Crit or Keen Eye (also something outside what the combat system was designed for). But drummers are special - and move the hitpoint count outside what the combat system was designed for. This could be a fair analogy for the difficulty of getting a OHK.Ħ000 attack vs 50 defense will normally kill a unit (it takes about 19* the defense or 950 attack to guarantee a OHK on a 10HP 50 defense unit). But the chance that 1 survives is pretty significant (found some cover or something). When you fire with your squad of some advanced age unit at them you're going to kill a lot. Consider a spearman unit not as 1 spearman but a 'squad' of them. ![]() And the wider the ratio between them, the harder it is to increase damage further. ![]() They're ratings (that could encompass various things like accuracy, power, impact radius, rate of fire vs avoidance, durability, number of targets). Well then you understand wrong On a few counts.ġ) 100 attack against 50 defense does 6-8 damage not 5.Ģ) Attack and Defense are not damage and hitpoints.
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